@startuml
sprite $photo_library [48x48/16] {
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!define MATERIAL_PHOTO_LIBRARY(_alias) ENTITY(rectangle,black,photo_library,_alias,MATERIAL PHOTO_LIBRARY)
!define MATERIAL_PHOTO_LIBRARY(_alias, _label) ENTITY(rectangle,black,photo_library,_label, _alias,MATERIAL PHOTO_LIBRARY)
!define MATERIAL_PHOTO_LIBRARY(_alias, _label, _shape) ENTITY(_shape,black,photo_library,_label, _alias,MATERIAL PHOTO_LIBRARY)
!define MATERIAL_PHOTO_LIBRARY(_alias, _label, _shape, _color) ENTITY(_shape,_color,photo_library,_label, _alias,MATERIAL PHOTO_LIBRARY)
skinparam folderBackgroundColor<<MATERIAL PHOTO_LIBRARY>> White
@enduml